gema mode idea or no weapon mod
#12
(05 Sep 11, 02:45PM)VenteX Wrote:
(02 Sep 11, 11:01PM)Orynge Wrote: Devs have said that they will remove any servers with gameplay changing mods.

Can't you register it as a modded server so it doesn't get removed?

Yes, but people will have to know the connect code if they were playing with a normal client.


(05 Sep 11, 03:03PM)Viper Wrote: There were gema servers where players had 999 hp and 999 armor iirc. I'm sure they were banned but that seems like a much simpler way to get around damage.

Naw, just make it so no one damages the other :P That is easier.
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Messages In This Thread
RE: gema mode idea or no weapon mod - by Cemer - 02 Sep 11, 04:24PM
RE: gema mode idea or no weapon mod - by V-Man - 02 Sep 11, 04:28PM
RE: gema mode idea or no weapon mod - by V-Man - 03 Sep 11, 04:45AM
RE: gema mode idea or no weapon mod - by V-Man - 04 Sep 11, 11:08PM
RE: gema mode idea or no weapon mod - by Viper - 05 Sep 11, 03:03PM
RE: gema mode idea or no weapon mod - by Ronald_Reagan - 05 Sep 11, 08:29PM
RE: gema mode idea or no weapon mod - by Luc@s - 05 Sep 11, 08:31PM
RE: gema mode idea or no weapon mod - by Cemer - 01 Nov 11, 05:46AM
RE: gema mode idea or no weapon mod - by Cemer - 02 Nov 11, 12:05AM
RE: gema mode idea or no weapon mod - by Cemer - 02 Nov 11, 10:29PM