Poll: you want new features in AC? (you can turn on/off in game menu)
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new graphics effects, like shell drops,better explosion, cs contracting crosshairs, blood,bullet impacts...
10.45%
7 10.45%
head shot for all guns,(head= more damage, torso = normal, extremities= low),
10.45%
7 10.45%
cod aim = no kickback, good for campers(ctf or tm)
1.49%
1 1.49%
new weapons(combat pistol?.. or super shotgun/grenade launcher.. ok, a weapon that does not interfere the balance .)
7.46%
5 7.46%
the possibility of use different skins/models for each team(like cube2, exemple, blue hands x red hands or m4 x ak, wood Smg x black Smg, same weapon, but, different skins), in defalt, both teans use the same weapon/hand skin
5.97%
4 5.97%
huum, no thanks..
64.18%
43 64.18%
Total 67 vote(s) 100%
* You voted for this item. [Show Results]

some suggestions for ac(graphic and gameplay)
Quote:AC has a semi-realistic gameplay, like counter strike or cod, and yes, cod serving as the basis of many games(cross+iron sigh)- exemple?- Medal of honor, true combat elite, AA3, insurgency hl2, crysis, the new goldeneye (the new game, not the n64 or ps2/xbox) version, operation 7, battlefield series, Then, several games were inspired by cod.

AC seems to be more a mix of quake and counter strike.
AC was never intended to be a mix of anything. It's a perfectly fine game in its own, independent right.

Quote:- like soldat, fear, babo violent 2, urban terror or counter strike(but, the difference is that the idea of ​​choosing the weapons at the beginning of the round were adapted to these games).
None of these games - except Soldat - have the same doctrine of fast paced arcade style gameplay. Sure, they might be arcade-like - but AssaultCube is literally a game where you kill things with no metagame. Urban Terror tries to add too much forced depth with concepts such as weight of items, medics, and wall jumping. AssaultCube's simplicity gives it a certain depth which develops around players, not a depth that players try to develop around.

Quote:bit of realism is not necessary for you?
if the problem is the frame rate could have a choice option.
exemple:

2D shell drops [] (like duke nuke 3d, or turok 1/2, this is a good example of the effect, which probably will not weigh on the computer of anyone)
Yes, a bit of realism is not necessary for me. The game is realistic enough. Heck, the game isn't even meant to be realistic. It's meant to be real-like.

Again, I don't mind having 2D shell drops. Go ahead. But don't come making suggestions if you aren't going to contribute at all into making them.

Quote:I never said to add real weapons, said that the weapon of AC are inspired by real guns(like AR are inspired by FN fal, not AR is fn fan).
That's cool. I respect that. Why did you even bring it up, then?

Quote:I do not do animations : P, but, in the forum, it is possible to find good artists, whether devs request, I think they would without problems.
If reload animations really needed to be done...
...They would be done.


Quote:like the shotgun? especially the old version(a overpowerd version, rip everything in medium/close range... if they add a weapon will not be as powerful as this : P), or the sniper headshot, its make no sense for you?.

cubes rockets are overpowerd, and tedius, a nob weapon, i want something different. as I suggested, would have been a nob gun.

the gun kills with one shot, however, you are vulnerable after shooting(you need cover or support of your team).
yes, we need rocket jumps : D (rocket jump + pistol or rocket impulse+ knive = coolll : D).

...No.







Did you ever hear about this: http://woop.us/what-makes-the-games-suck#newcomers

People don't pass that link around because it's not a very nice thing to do. But there was a time when it was very common for this to just be posted, and the discussion ended.

This pretty much sums up how I feel about this:
Quote:Okay... so if you are giving those suggestions, you really want to them to happen, if you're going to stick around the game for longer? So why not do these things yourself? Ah, you can't do it! Well, why not? Surely those things are all do-able with some effort. But you don't want to put any effort in. So why should your suggestion be even considered if you're not willing to put anything in?

Look, it's not that you have bad ideas. I honestly don't mind seeing shell drops, or reload animations. In fact, if someone decided to make them and post about it, they would be lauded. If someone spent time making a rocket launcher and posted a mod about it, they would be praised (not that it would be official).

Tempest also put it well:
(04 Sep 11, 04:54PM)tempest Wrote: @wolfbr: You still don't get it, do you? This is not about the engine's capabilities. It's about whether or not someone actually sits down and does all the stuff you're asking for. And since so far no one has shown much interest in doing so, you should slowly start to realize that it won't happen. Not because everyone is totally against it, but because no one is both able and willing to do it (or willing to learn how to do it) - including you!

Oh..and:
(04 Sep 11, 07:45PM)wolfbr Wrote:
Quote:@wolfbr: You still don't get it, do you? This is not about the engine's capabilities. It's about whether or not someone actually sits down and does all the stuff you're asking for. And since so far no one has shown much interest in doing so, you should slowly start to realize that it won't happen. Not because everyone is totally against it, but because no one is both able and willing to do it (or willing to learn how to do it) - including you!

some changes that seem radical, can be tested in beta, to see if they work in practice(like the carbine, but, players are still complaining when it comes to adding new things to the game, "including you!").

http://forum.cubers.net/thread-2866.html
Thanks given by:


Messages In This Thread
RE: cod ac? o.0 - by #M|A#Wolf - 28 Jul 11, 07:01AM
RE: cod ac? o.0 - by wolfbr - 28 Jul 11, 07:12AM
RE: cod ac? o.0 - by V-Man - 28 Jul 11, 08:23AM
RE: cod ac? o.0 - by Nightmare - 28 Jul 11, 12:47PM
RE: cod ac? o.0 - by MCS - 28 Jul 11, 08:35AM
RE: cod ac? o.0 - by Orynge - 28 Jul 11, 10:52AM
RE: cod ac? o.0 - by V-Man - 28 Jul 11, 12:59PM
RE: cod ac? o.0 - by Andrez - 28 Jul 11, 01:06PM
RE: cod ac? o.0 - by Nightmare - 28 Jul 11, 06:00PM
RE: cod ac? o.0 - by wolfbr - 29 Jul 11, 11:12PM
RE: cod ac? o.0 - by Viper - 29 Jul 11, 11:31PM
RE: cod ac? o.0 - by Cleaner - 30 Jul 11, 12:05AM
RE: cod ac? o.0 - by Cactus - 15 Aug 11, 04:20AM
RE: cod ac? o.0 - by Nightmare - 30 Jul 11, 12:35AM
RE: cod ac? o.0 - by wolfbr - 30 Jul 11, 01:25AM
RE: cod ac? o.0 - by hamolton - 31 Jul 11, 11:23PM
RE: cod ac? o.0 - by CharlyMurphie - 01 Aug 11, 01:10AM
RE: cod ac? o.0 - by ExodusS - 01 Aug 11, 02:01AM
RE: cod ac? o.0 - by wolfbr - 01 Aug 11, 04:24AM
RE: cod ac? o.0 - by ExodusS - 02 Aug 11, 11:58AM
RE: cod ac? o.0 - by XKluTcHM0nSt3RX - 01 Aug 11, 06:37PM
RE: cod ac? o.0 - by lucky - 01 Aug 11, 06:48PM
RE: cod ac? o.0 - by Nightmare - 01 Aug 11, 07:28PM
RE: cod ac? o.0 - by wolfbr - 02 Aug 11, 02:29AM
RE: cod ac? o.0 - by #M|A#Wolf - 02 Aug 11, 06:25AM
RE: cod ac? o.0 - by wolfbr - 02 Aug 11, 08:19PM
RE: cod ac? o.0 - by hamolton - 02 Aug 11, 09:17PM
RE: cod ac? o.0 - by wolfbr - 13 Aug 11, 04:31AM
RE: cod ac? o.0 - by Razta - 13 Aug 11, 05:12AM
RE: cod ac? o.0 - by Nightmare - 13 Aug 11, 07:03AM
RE: cod ac? o.0 - by jAcKRoCk* - 13 Aug 11, 09:11AM
RE: cod ac? o.0 - by Orynge - 13 Aug 11, 09:22AM
RE: cod ac? o.0 - by wolfbr - 14 Aug 11, 02:44AM
RE: cod ac? o.0 - by hamolton - 14 Aug 11, 03:39AM
RE: cod ac? o.0 - by jAcKRoCk* - 14 Aug 11, 08:00PM
RE: cod ac? o.0 - by wolfbr - 14 Aug 11, 03:51AM
RE: cod ac? o.0 - by Finnegan - 15 Aug 11, 12:18AM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 04:00AM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 04:32AM
RE: cod ac? o.0 - by jamz - 15 Aug 11, 12:09PM
RE: cod ac? o.0 - by Nightmare - 15 Aug 11, 01:15PM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 02:48PM
RE: cod ac? o.0 - by #M|A#Wolf - 15 Aug 11, 04:21PM
RE: cod ac? o.0 - by RIPBillyMays - 15 Aug 11, 08:47PM
RE: cod ac? o.0 - by Orynge - 15 Aug 11, 11:50PM
RE: cod ac? o.0 - by RIPBillyMays - 16 Aug 11, 07:26PM
RE: cod ac? o.0 - by wolfbr - 17 Aug 11, 06:06AM
RE: cod ac? o.0 - by Orynge - 17 Aug 11, 07:58AM
RE: cod ac? o.0 - by wolfbr - 17 Aug 11, 05:18PM
RE: cod ac? o.0 - by Waffles - 17 Aug 11, 10:43PM
RE: cod ac? o.0 - by wolfbr - 18 Aug 11, 02:34AM
RE: cod ac? o.0 - by Viper - 18 Aug 11, 05:53AM
RE: some suggestions for ac(graphic and gameplay) - by Syntax - 05 Sep 11, 10:55AM