(04 Sep 11, 08:00AM)|BC|Wolf Wrote: Why is this discussion still on? Just look at the poll.
I saw the poll, I thought ... I will continue discussing : P
@Syntax
Quote:CoD serving as the basis of many other FPSes? No way. The first three or four, maybe. Saying that CoD was the basis of AssaultCube is a very dubious claim.
People don't reject them. They just don't want AssaultCube to turn into one. If you want to play CoD, play CoD. AssaultCube is about purity and simplicity - arcade with blazing guns and raw glory.
AC has a semi-realistic gameplay, like counter strike or cod, and yes, cod serving as the basis of many games(cross+iron sigh)- exemple?- Medal of honor, true combat elite, AA3, insurgency hl2, crysis, the new goldeneye (the new game, not the n64 or ps2/xbox) version, operation 7, battlefield series, Then, several games were inspired by cod.
AC seems to be more a mix of quake and counter strike.
Quote:arcade with blazing guns and raw glory.
- like soldat, fear, babo violent 2, urban terror or counter strike(but, the difference is that the idea of choosing the weapons at the beginning of the round were adapted to these games).
Quote:about AC ES, the game may have several defects, but, in this game, we can see that it is possible to add cool stuff to the game, without compromising the performance and size of the game.regardless of who is playing, you can watch some of these ideas into action, like shell drops.
Quote:Again, there's nothing wrong with it. It's just not necessary. If you want to do it, go ahead.bit of realism is not necessary for you?
if the problem is the frame rate could have a choice option.
exemple:
2D shell drops [] (like duke nuke 3d, or turok 1/2, this is a good example of the effect, which probably will not weigh on the computer of anyone)
Quote:I don't think you should be lecturing anyone on using "real weapons". I've been here for years. It's been suggested at least a hundred times.I never said to add real weapons, said that the weapon of AC are inspired by real guns(like AR are inspired by FN fal, not AR is fn fan).
The answer was always no.
Quote:If you want reload animations, go make them. I don't mind having reload animations. I'll admit it - I think it'll be a good addition to the game. But I'm definite that it won't be a goal the devs will try to accomplish. If you really want to see reload animations, go animate them.
I do not do animations : P, but, in the forum, it is possible to find good artists, whether devs request, I think they would without problems.
Quote:There is no place for a rocket launcher. Imagine running around with one in an inter. It doesn't make sense.
Hey, I don't want to sound discouraging, though! If you have free time on your hands, you could probably make a mod of AssaultCube with a rocket launcher weapon. The original Cube had a rocket launcher.
like the shotgun? especially the old version(a overpowerd version, rip everything in medium/close range... if they add a weapon will not be as powerful as this : P), or the sniper headshot, its make no sense for you?.
cubes rockets are overpowerd, and tedius, a nob weapon, i want something different. as I suggested, would have been a nob gun.
the gun kills with one shot, however, you are vulnerable after shooting(you need cover or support of your team).
yes, we need rocket jumps : D (rocket jump + pistol or rocket impulse+ knive = coolll : D).