(02 Sep 11, 06:58PM)sykes Wrote: The virginity of assault cube has been mildly tainted. :(
I personally love the features in the mod...BUT...would never want my current
AC experience to be replaced with it. If he were to come up with some original content
and release it under a different name...then I'd gladly play both. Part of what makes AC
unique is it's small file size and querky/simple game play...and the changes proposed in this
thread are basically endangering that pleasant cult feeling many of us have towards the
game. Any changes made to the core gameplay of ac should be made exclusively by the
dev team with minimal deviation.
cheers...hauling buckets of flood water...(hurricane)
Off: you write well : P.
on: it is natural that over time, the size of the game increases with time, but, AC still a simple game with small size.
about changes, most require a bit of code, anything that increases the size of the game absurdly(exemple: shell drops, one guy make it in AC ES, and his game still small,the script use shells from AC map's models).
same for effects, is possible to add beautiful effects without affecting the size of the game, and the FPS(skulltag shown as an example, simple and beautiful effects that improve classic doom).
exemple, blood effect = a simple image animation in the body, something simple, like sniper trail effect, same for water splash and bullets impacts, one image for blood effect, one for water effect, one for bullets impacts(like a small smoke), one for water walk... simple things that can make the game more beautiful, without weighing the FPS.
about effects, you can turn it on/off
exemple:
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video settings menu/advanced video settings menu
first person shell drops [x]
third person shell drops [x]
shell time [xx sec.] -(time when the capsules remain on the ground)
water bullet splash [ ]
water walk effects [ ] (the water moves when you walk)
bullets impacts - off, low(like the current AC), normal, high(more particles)
sniper trail - very low, nomal(default), high(more particles)
blood decals [x] (like the current AC)
blood splash [x] (a new blood effect, when you hit someone)
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about differents skins for each skins, in default, would be something like it, exemple:
but, you can use different models(made by the community or extra packs made by devs), exemple, a classic m4 x ak47 : P.
in gameplay settings, you can set the quality of the models(3 packs of different models come in default)
exemple:
weapon models quality: low(like snake eyes models), medium(default) and high(like slow old man's models).
player models quality(textures): low res, medirum res(default), high res
you can freely add new packs, using scripts, like cube mods,hoo, its cube mod, you can make your low, medium and high models for your mods, there is no requirement to add models to a category, its more for organization, you can add high poly models in low poly category : P. but, in default , low poly, medium poly, and high poly).
I believe these ideas can be tested(alpha, betas.) before they become official : )