Map Rotation
#21
All of your maprot entries are for 2-16 players (the last two numbers shown) which means it will cry if there's only one player in the server, and keep giving you the same map over and over.
Also, you could have a 6th number on the end, which is the number of lines to skip if that map gets played, although the server doesn't seem to complain if it's left off; it just plays them all. It's useful if you have the same map listed twice, but different modes/time for different numbers of players.
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Messages In This Thread
Map Rotation - by sja5164 - 23 Jun 10, 06:50PM
RE: Map Rotation - by MathiasB - 23 Jun 10, 08:13PM
RE: Map Rotation - by pwnage{TyD} - 23 Jun 10, 09:50PM
RE: Map Rotation - by sja5164 - 23 Jun 10, 10:00PM
RE: Map Rotation - by pwnage{TyD} - 23 Jun 10, 11:55PM
RE: Map Rotation - by Mr.Floppy - 24 Jun 10, 09:15AM
RE: Map Rotation - by pwned - 23 Jun 10, 11:56PM
RE: Map Rotation - by Luc@s - 24 Jun 10, 09:25AM
RE: Map Rotation - by RandumKiwi - 24 Jun 10, 11:31AM
RE: Map Rotation - by sja5164 - 24 Jun 10, 02:47PM
RE: Map Rotation - by JMM - 24 Jun 10, 11:53AM
RE: Map Rotation - by sja5164 - 24 Jun 10, 06:55PM
RE: Map Rotation - by pwnage{TyD} - 24 Jun 10, 10:53PM
RE: Map Rotation - by sja5164 - 24 Jun 10, 11:48PM
RE: Map Rotation - by Undead - 25 Jun 10, 07:47AM
RE: Map Rotation - by Zarjio - 25 Jun 10, 07:59AM
RE: Map Rotation - by JMM - 25 Jun 10, 08:37AM
RE: Map Rotation - by Mr.Floppy - 25 Jun 10, 08:57AM
RE: Map Rotation - by V-Man - 30 Jun 10, 04:35PM
RE: Map Rotation - by BrickSquad - 01 Aug 10, 03:44AM
RE: Map Rotation - by jamz - 01 Aug 10, 08:50AM
RE: Map Rotation - by BrickSquad - 02 Aug 10, 12:31AM