31 Aug 11, 12:39PM
Um, damage entity would be much better. So you can make slow or fast deads.
For example, poison river = slow, but electronic fance= Instagib ;)
And what we reeeeeeaaaaaly really need, is a button entity. For example, if the player is near this entity = Play animation 1.
Could be used for maaaany things, like a wall, that destructs itself, or a candle, that goes out and on......
For example, poison river = slow, but electronic fance= Instagib ;)
And what we reeeeeeaaaaaly really need, is a button entity. For example, if the player is near this entity = Play animation 1.
Could be used for maaaany things, like a wall, that destructs itself, or a candle, that goes out and on......