29 Aug 11, 03:42AM
The bias to CTF could be affected by simply creating separate categories for each gametype, right?
Anyway, my complaint: I've only been playing for 3 weeks (give or take), and while I love the idea of a ladder, it's provoked some of the more obnoxious games I've had. Being able to look at stats is great, and it's true that they *can* tell you a lot about a player, but I'm sure I'm no the only one who has seen people sitting on ladder servers and trying to boost the flags captured scores.
A week or so ago, I was stuck on a team with two "unarmed" players (who must have JUST fired the game up for the first time) against 3 clanned players and another really skilled player. They shot down any attempt at changing teams on voting and had a score of well over 10 flags to 0 before I left.
Anyway, my point is that any ranking system incentivizes obnoxious and selfish play. If you are a mature player and don't play like an ass, your own personal stats will be accurate. Just don't count on anyone else's being that way :)
Anyway, my complaint: I've only been playing for 3 weeks (give or take), and while I love the idea of a ladder, it's provoked some of the more obnoxious games I've had. Being able to look at stats is great, and it's true that they *can* tell you a lot about a player, but I'm sure I'm no the only one who has seen people sitting on ladder servers and trying to boost the flags captured scores.
A week or so ago, I was stuck on a team with two "unarmed" players (who must have JUST fired the game up for the first time) against 3 clanned players and another really skilled player. They shot down any attempt at changing teams on voting and had a score of well over 10 flags to 0 before I left.
Anyway, my point is that any ranking system incentivizes obnoxious and selfish play. If you are a mature player and don't play like an ass, your own personal stats will be accurate. Just don't count on anyone else's being that way :)