(Mapmodels) Hotel Sign
#18
Well I work with version 1.8.4 and it does have the "model statistics" feature, following your advice on the "O" model and using 'weld together' command I've managed to come down to 375 vertexes which is kinda good since it's even less than expected.

Just need to redo materials on that particular letter since the texture got screwed up while messing poly's shapes.

As for UltimateUnwrap I do have and roughly used it but some reason I feel more comfortable with MS3D's textures editor... But then again as I explained to Dementium4ever I've never explored that program in depth.


PS: Does it ever happen to you to when seeing a 3D screenie you start hovering your pointer on it and expecting it to turn/move round? XD



Thanks given by:


Messages In This Thread
(Mapmodels) Hotel Sign - by Cleaner - 24 Aug 11, 10:48PM
RE: (Mapmodels) Hotel Sign - by Nightmare - 24 Aug 11, 11:13PM
RE: (Mapmodels) Hotel Sign - by jAcKRoCk* - 24 Aug 11, 11:21PM
RE: (Mapmodels) Hotel Sign - by Frogulis - 25 Aug 11, 08:05AM
RE: (Mapmodels) Hotel Sign - by OpenSource - 25 Aug 11, 09:06AM
RE: (Mapmodels) Hotel Sign - by Cleaner - 25 Aug 11, 09:27AM
RE: (Mapmodels) Hotel Sign - by Nightmare - 25 Aug 11, 01:16PM
RE: (Mapmodels) Hotel Sign - by V-Man - 25 Aug 11, 04:36PM
RE: (Mapmodels) Hotel Sign - by Viper - 25 Aug 11, 04:41PM
RE: (Mapmodels) Hotel Sign - by V-Man - 25 Aug 11, 06:42PM
RE: (Mapmodels) Hotel Sign - by Cleaner - 25 Aug 11, 11:01PM
RE: (Mapmodels) Hotel Sign - by makkE - 26 Aug 11, 12:32PM
RE: (Mapmodels) Hotel Sign - by Cleaner - 26 Aug 11, 02:49PM
RE: (Mapmodels) Hotel Sign - by makkE - 26 Aug 11, 03:16PM
RE: (Mapmodels) Hotel Sign - by Cleaner - 26 Aug 11, 04:57PM
RE: (Mapmodels) Hotel Sign - by makkE - 26 Aug 11, 07:19PM
RE: (Mapmodels) Hotel Sign - by Cleaner - 26 Aug 11, 11:32PM
RE: (Mapmodels) Hotel Sign - by Cleaner - 27 Aug 11, 08:48AM