(Mapmodels) Hotel Sign
#13
That's a nice model. Some redundant vertices/polygons though.

[Image: blahut.png]

Those vertices in the middle of the O are not necessary, since they do nothing for the shape. Close your cylinder caps with triangle strips, not fans, saves 1 poly each.
And last but not least, weld your complete model's vertices. You don't need any smoothing groups in AC, for there is no shading that would rely on them. This will reduce the number of vertexes from 902 to 436 in your case. In milkshape, this would mean to put the whole model into smoothing group 1 (if I remember correctly) - there might also be a "weld vertexes" command, can't remember.

It's actually the number of vertexes that's important for performance.
Thanks given by:


Messages In This Thread
(Mapmodels) Hotel Sign - by Cleaner - 24 Aug 11, 10:48PM
RE: (Mapmodels) Hotel Sign - by Nightmare - 24 Aug 11, 11:13PM
RE: (Mapmodels) Hotel Sign - by jAcKRoCk* - 24 Aug 11, 11:21PM
RE: (Mapmodels) Hotel Sign - by Frogulis - 25 Aug 11, 08:05AM
RE: (Mapmodels) Hotel Sign - by OpenSource - 25 Aug 11, 09:06AM
RE: (Mapmodels) Hotel Sign - by Cleaner - 25 Aug 11, 09:27AM
RE: (Mapmodels) Hotel Sign - by Nightmare - 25 Aug 11, 01:16PM
RE: (Mapmodels) Hotel Sign - by V-Man - 25 Aug 11, 04:36PM
RE: (Mapmodels) Hotel Sign - by Viper - 25 Aug 11, 04:41PM
RE: (Mapmodels) Hotel Sign - by V-Man - 25 Aug 11, 06:42PM
RE: (Mapmodels) Hotel Sign - by Cleaner - 25 Aug 11, 11:01PM
RE: (Mapmodels) Hotel Sign - by makkE - 26 Aug 11, 12:32PM
RE: (Mapmodels) Hotel Sign - by Cleaner - 26 Aug 11, 02:49PM
RE: (Mapmodels) Hotel Sign - by makkE - 26 Aug 11, 03:16PM
RE: (Mapmodels) Hotel Sign - by Cleaner - 26 Aug 11, 04:57PM
RE: (Mapmodels) Hotel Sign - by makkE - 26 Aug 11, 07:19PM
RE: (Mapmodels) Hotel Sign - by Cleaner - 26 Aug 11, 11:32PM
RE: (Mapmodels) Hotel Sign - by Cleaner - 27 Aug 11, 08:48AM