26 Aug 11, 12:32PM
That's a nice model. Some redundant vertices/polygons though.
Those vertices in the middle of the O are not necessary, since they do nothing for the shape. Close your cylinder caps with triangle strips, not fans, saves 1 poly each.
And last but not least, weld your complete model's vertices. You don't need any smoothing groups in AC, for there is no shading that would rely on them. This will reduce the number of vertexes from 902 to 436 in your case. In milkshape, this would mean to put the whole model into smoothing group 1 (if I remember correctly) - there might also be a "weld vertexes" command, can't remember.
It's actually the number of vertexes that's important for performance.
Those vertices in the middle of the O are not necessary, since they do nothing for the shape. Close your cylinder caps with triangle strips, not fans, saves 1 poly each.
And last but not least, weld your complete model's vertices. You don't need any smoothing groups in AC, for there is no shading that would rely on them. This will reduce the number of vertexes from 902 to 436 in your case. In milkshape, this would mean to put the whole model into smoothing group 1 (if I remember correctly) - there might also be a "weld vertexes" command, can't remember.
It's actually the number of vertexes that's important for performance.