(25 Aug 11, 04:57PM)the_requiem Wrote: and believe most [all??] of net code is in enet directory, right?Yes, that's the networking library (http://enet.bespin.org/ ). The first thing you'll have to do will probably be changing the data type of `host` in ENetAddress from enet_uint32 to smth that can hold an IPv6 address, and changing the usual suspects (socket syscalls and structs, PF_INET etc) to their v6-capable counterparts. Note that most of that can be found in unix.c and win32.c, for *NIX and windows respectively.
But aside of enet, remember that you'll also have to change the stuff that handles e.g. connect string parsing and log output on the game client and server.
Good luck!
(25 Aug 11, 04:57PM)the_requiem Wrote: Edit: What would be URL for source code if I want to compile?You'll need the data and media files too if you want to actually run the game. So the second URL is correct (unless you want to check out from trunk, which would be https://actiongame.svn.sourceforge.net/s...ame/trunk/ )
I think https://actiongame.svn.sourceforge.net/s...05/source/
Or should it be https://actiongame.svn.sourceforge.net/s...v01_10_05/ if I want to compile and then run?