25 Aug 11, 04:33PM
(25 Aug 11, 03:36PM)the_requiem Wrote: 1. How easy/difficult it is to capture debug information in a log?
2. Is it possible to capture information on under-the-hood stats like packet loss, packet delay etc? If yes, what level of detail?
3. Is it possible to capture each player's session information like hit-ratio etc.
??
4. Does it support IPv6?
5. Can I run it in a LAN without requiring internet at any stage?
1. There are many commands designed for debug info in logs, both client-side and server-side. If, as it seems, you are competent with coding, it is rumored to be quite easy to modify the server code to produce practically any sort of debug information needed.
2. "Packet jump" is reported server-side. Packet jump is the calculation of the average number of packets per second lost due to network latency or disruption.
3. It is completely possible to capture all of that, and anything similar, by modifying the server code.
???
Profit!!
(couldn't resist)
4) Not as of now.
5) Yes. If two computers are connected to the same LAN, running a server on one machine (provided the firewall doesn't block it) will allow the other machine to connect to it as a client.
Quote:So, if anyone is willing to answer my questions, I'll be gladly willing to help with making AssaultCube IPv6 capable.
That would be flippin' sweet!
Quote:P.S. I tried posting in Dev Forum but obviously I don't have access to it yet.
Yeah, devs are the only ones who can make new threads in the "development" section.