Need some help/answers [dev]
#1
Hi AC community,

I am working on a research project on improving Multiplayer performance for games, specifically FPS. This mainly involves optimizing a network [for starters] to give much smoother gameplay experience to players. I have a few questions which will help me determine if this is the right game for me. Could anyone be kind enough to answer the same?

1. How easy/difficult it is to capture debug information in a log?
2. Is it possible to capture information on under-the-hood stats like packet loss, packet delay etc? If yes, what level of detail?
3. Is it possible to capture each player's session information like hit-ratio etc.
??
4. Does it support IPv6?
5. Can I run it in a LAN without requiring internet at any stage?

In case it isn't clear from questions, aim is to study different stats that can be used to measure as an index of [or correlate to] user experience and then compare the same after the optimizations I make.

If it doesn't support IPv6 yet I am willing to work on that as I have decent enough experience porting apps to IPv6. Only hitch being I got till this weekend to make a call on this, though should have another week to port code to IPv6.

So, if anyone is willing to answer my questions, I'll be gladly willing to help with making AssaultCube IPv6 capable.

Thank you.

P.S. I tried posting in Dev Forum but obviously I don't have access to it yet.
Thanks given by:


Messages In This Thread
Need some help/answers [dev] - by the_requiem - 25 Aug 11, 03:36PM
RE: Need some help/answers [dev] - by V-Man - 25 Aug 11, 04:33PM
RE: Need some help/answers [dev] - by tempest - 25 Aug 11, 05:13PM
RE: Need some help/answers [dev] - by V-Man - 25 Aug 11, 06:45PM
RE: Need some help/answers [dev] - by tempest - 25 Aug 11, 10:46PM
RE: Need some help/answers [dev] - by tempest - 26 Aug 11, 10:59AM
RE: Need some help/answers [dev] - by V-Man - 29 Sep 11, 03:43PM