actually alien i'm not minimizing sensitivity i'm minimizing the sum of the squared differences from the player aim from what would have been the perfect aim in that instant.
anyway alien it looks like you know a lot about this stuff and i'm interested in what would be your way of finding the perfect sensitivity in a mathematical fashion...
my method (if i can call it that way) is unstable and it's just an attempt...
if you want to see the source code i can mail it to you
i dont know if i am allowed to post the code here since part of it could be adapted into an aimbot by the malevolent...
anyway alien it looks like you know a lot about this stuff and i'm interested in what would be your way of finding the perfect sensitivity in a mathematical fashion...
my method (if i can call it that way) is unstable and it's just an attempt...
if you want to see the source code i can mail it to you
i dont know if i am allowed to post the code here since part of it could be adapted into an aimbot by the malevolent...