Spoon Mod ( Or The Horribly Slow Murderer with the Extremely Inefficient Weapon Mod)
#33
(12 Aug 11, 06:28PM)Dementium4ever Wrote:
(12 Aug 11, 03:10AM)wolfbr Wrote: lol, maybe, a zombie mode vs spon killers, humans = all weapon, but, no damage, only push the sponskillers, spon = 1 damage,

for humans = every hit taken -points
every damage + points : )

Hm, sorry, but can you explain it a bit less confusing?

2 teams, humans x sponkillers, ok.

humans starts with 100 points.
received damage, you lose one point.(99,98,97,96...)
if you die, you will have to wait another round to play(survival mode).
humans start with all weapons(but, guns do not cause damage)
but, you can get a power up(a sacred spon, this "gun" cause damage in sponkillers), sacred spons replace bullet vest in ac maps.
if you kill a sponkiller, humans win the game(but, it is very very very difficult)

sponkillers starts with 0 points .
damage dealt, you get one point(1,2,3,4,5,6..)
one kill = x points
sponkillers star with "spons", but, they can move faster, and do walljump and wallwalk

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off: about sacred spon, lol
http://www.youtube.com/watch?v=t9-faa56l-s






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Messages In This Thread
RE: Spoon Mod ( Or The Horribly Slow Murderer with the Extremely Inefficient Weapon Mod) - by wolfbr - 12 Aug 11, 06:58PM