Low poly models [By Snake_eye]
#2
The idea is realy good, I'm surprised noone else got it before (except primevil with his onecolor-everything-mod)

But the sad thing is that now the uvmap is messed up :/
If you could try to fix it, so it looks lowres, but still seamless that would be great :D
Thanks given by:


Messages In This Thread
Low poly models [By Snake_eye] - by snake_eye - 11 Aug 11, 08:31AM
RE: High FPS models [By Snake_eye] - by a_slow_old_man - 11 Aug 11, 10:45AM
RE: High FPS models [By Snake_eye] - by Andrez - 11 Aug 11, 11:36AM
RE: Low poly models [By Snake_eye] - by Andrez - 11 Aug 11, 12:20PM
RE: Low poly models [By Snake_eye] - by makkE - 11 Aug 11, 03:25PM
RE: Low poly models [By Snake_eye] - by makkE - 11 Aug 11, 06:27PM
RE: Low poly models [By Snake_eye] - by wolfbr - 11 Aug 11, 04:47PM
RE: Low poly models [By Snake_eye] - by Stranz - 11 Aug 11, 08:12PM
RE: Low poly models [By Snake_eye] - by makkE - 11 Aug 11, 09:43PM
RE: Low poly models [By Snake_eye] - by wolfbr - 12 Aug 11, 01:31AM
RE: Low poly models [By Snake_eye] - by SKB - 12 Aug 11, 02:25PM
RE: Low poly models [By Snake_eye] - by Viper - 30 Aug 11, 02:33AM
RE: Low poly models [By Snake_eye] - by wolfbr - 30 Aug 11, 05:29AM
RE: Low poly models [By Snake_eye] - by wolfbr - 31 Aug 11, 02:41AM