(06 Aug 11, 02:23AM)Jg99 Wrote: why doesnt ac_castle2 work in ac svn? CAUSE THE REQUIREMENTS ARE TOO STRICT!!
Did you even try it? Here is a LAN server log of me successfully /sendmap'ing and loading your map onto the server...
Quote:logging local AssaultCube server (version 1111, protocol 1140/104) now..
dedicated server started, waiting for clients...
looking up localhost...
WARNING: could not connect
[xx.xx.xx.xxx] client connected
[xx.xx.xx.xxx] unarmed logged in (default), AC: 1111|1940
Map height density information for ac_scaffold: H = 16.06 V = 158291, A = 9858 and MA = 665
Game start: deathmatch on ac_scaffold, 1 players, 8 minutes, mastermode 0, (map rev 2/9934, official, 'getmap' not prepared)
Demo recording started.
[xx.xx.xx.xxx] unarmed sent map ac_castle2, rev 86, 9405 + 0(0) bytes written
[xx.xx.xx.xxx] client unarmed called a vote: load map 'ac_castle2' in mode 'team deathmatch'
loaded map packages\maps\servermaps\incoming\ac_castle2.cgz, 9405 + 0(0) bytes.
Map height density information for ac_castle2: H = 16.62 V = 235217, A = 14151 and MA = 2532
Game start: team deathmatch on ac_castle2, 1 players, 15 minutes, mastermode 0, (map rev 86/9405, temporary, 'getmap' prepared)
Demo recording started.
[xx.xx.xx.xxx] disconnected client unarmed cn 0, 29 seconds played, score saved
Demo "08/05/11 22:49:22: team deathmatch, ac_castle2, 4.13kB, 15 mr" recorded.