Map Editors: Quality Requisites
#80
(06 Aug 11, 02:23AM)Jg99 Wrote: why doesnt ac_castle2 work in ac svn? CAUSE THE REQUIREMENTS ARE TOO STRICT!!

Did you even try it? Here is a LAN server log of me successfully /sendmap'ing and loading your map onto the server...

Quote:logging local AssaultCube server (version 1111, protocol 1140/104) now..
dedicated server started, waiting for clients...
looking up localhost...
WARNING: could not connect
[xx.xx.xx.xxx] client connected
[xx.xx.xx.xxx] unarmed logged in (default), AC: 1111|1940
Map height density information for ac_scaffold: H = 16.06 V = 158291, A = 9858 and MA = 665

Game start: deathmatch on ac_scaffold, 1 players, 8 minutes, mastermode 0, (map rev 2/9934, official, 'getmap' not prepared)
Demo recording started.
[xx.xx.xx.xxx] unarmed sent map ac_castle2, rev 86, 9405 + 0(0) bytes written
[xx.xx.xx.xxx] client unarmed called a vote: load map 'ac_castle2' in mode 'team deathmatch'
loaded map packages\maps\servermaps\incoming\ac_castle2.cgz, 9405 + 0(0) bytes.
Map height density information for ac_castle2: H = 16.62 V = 235217, A = 14151 and MA = 2532

Game start: team deathmatch on ac_castle2, 1 players, 15 minutes, mastermode 0, (map rev 86/9405, temporary, 'getmap' prepared)
Demo recording started.
[xx.xx.xx.xxx] disconnected client unarmed cn 0, 29 seconds played, score saved
Demo "08/05/11 22:49:22: team deathmatch, ac_castle2, 4.13kB, 15 mr" recorded.
Thanks given by:


Messages In This Thread
Map Editors: Quality Requisites - by V-Man - 31 Oct 10, 04:42PM
RE: Map Editors: Quality Requisites - by V-Man - 08 Nov 10, 11:43PM
RE: Map Editors: Quality Requisites - by JGAN - 10 Nov 10, 10:17PM
RE: Map Editors: Quality Requisites - by pen! - 19 Nov 10, 05:29AM
RE: Map Editors: Quality Requisites - by Mael - 19 Nov 10, 07:03AM
RE: Map Editors: Quality Requisites - by Panda - 19 Nov 10, 05:54AM
RE: Map Editors: Quality Requisites - by Bukz - 19 Nov 10, 08:54AM
RE: Map Editors: Quality Requisites - by Sarin - 09 Feb 11, 10:27AM
RE: Map Editors: Quality Requisites - by jamz - 10 Feb 11, 10:18AM
RE: Map Editors: Quality Requisites - by Alien - 19 Mar 11, 05:52PM
RE: Map Editors: Quality Requisites - by jamz - 20 Mar 11, 08:25PM
RE: Map Editors: Quality Requisites - by Alien - 20 Mar 11, 09:34PM
RE: Map Editors: Quality Requisites - by V-Man - 21 Mar 11, 03:00AM
RE: Map Editors: Quality Requisites - by Viper - 08 May 11, 11:48PM
RE: Map Editors: Quality Requisites - by V-Man - 08 May 11, 03:31PM
RE: Map Editors: Quality Requisites - by Alien - 09 May 11, 12:04PM
RE: Map Editors: Quality Requisites - by Viper - 10 May 11, 02:18AM
RE: Map Editors: Quality Requisites - by V-Man - 10 May 11, 03:44AM
RE: Map Editors: Quality Requisites - by V-Man - 10 May 11, 02:28PM
RE: Map Editors: Quality Requisites - by vern - 29 May 11, 08:05PM
RE: Map Editors: Quality Requisites - by Cemer - 06 Aug 11, 02:29AM
RE: Map Editors: Quality Requisites - by Jg99 - 06 Aug 11, 02:23AM
RE: Map Editors: Quality Requisites - by Bukz - 06 Aug 11, 03:54AM
RE: Map Editors: Quality Requisites - by Jg99 - 06 Aug 11, 04:42AM