Gun Flash but no hits? (Second Case)
#8
(05 Aug 11, 01:25AM)Bukz Wrote: AFAIK, AC uses the hitscan technique which is quite common and efficient among first person shooters.

It measures pixel depth via OpenGL to determine the distance to the closest geometry, then scans along the shotline, up to that distance, for players to hit, and instantly damages them ("hitscan"). So if the first (OpenGL) test fails (i.e. returns 0 distance), you can't hit any players.

Yes, this is awful, and it's easy to fix, but you couldn't shoot through fences and stuff any more.
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Messages In This Thread
RE: Gun Flash but no hits? (Second Case) - by tempest - 05 Aug 11, 04:04PM