04 Aug 11, 09:49PM
Well, the thing is, the result you get in the end is simply a noisier skin. Wich doesn't really add anything - remember that the skin will go through bilinear filtering anyways. I use noise mostly for rust, since it can simply emulate that busy texture rust has on only a few pixels.
Contrast that with a more clean texture and you get a nice contrast - noise up everything and you don't gain a rusty effect on the rust itself.
Contrast that with a more clean texture and you get a nice contrast - noise up everything and you don't gain a rusty effect on the rust itself.