(mapmodels) Wheelbarrow set
#9
Well, the thing is, the result you get in the end is simply a noisier skin. Wich doesn't really add anything - remember that the skin will go through bilinear filtering anyways. I use noise mostly for rust, since it can simply emulate that busy texture rust has on only a few pixels.
Contrast that with a more clean texture and you get a nice contrast - noise up everything and you don't gain a rusty effect on the rust itself.
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Messages In This Thread
(mapmodels) Wheelbarrow set - by Cleaner - 04 Aug 11, 02:48PM
RE: (mapmodels) Wheelbarrow set - by snake_eye - 04 Aug 11, 03:41PM
RE: (mapmodels) Wheelbarrow set - by makkE - 04 Aug 11, 04:37PM
RE: (mapmodels) Wheelbarrow set - by Cleaner - 04 Aug 11, 05:49PM
RE: (mapmodels) Wheelbarrow set - by makkE - 04 Aug 11, 07:04PM
RE: (mapmodels) Wheelbarrow set - by Cleaner - 04 Aug 11, 07:46PM
RE: (mapmodels) Wheelbarrow set - by makkE - 04 Aug 11, 09:23PM
RE: (mapmodels) Wheelbarrow set - by Cleaner - 04 Aug 11, 09:32PM
RE: (mapmodels) Wheelbarrow set - by makkE - 04 Aug 11, 09:49PM
RE: (mapmodels) Wheelbarrow set - by Jg99 - 05 Aug 11, 03:46AM
RE: (mapmodels) Wheelbarrow set - by Lantry - 05 Aug 11, 05:19AM
RE: (mapmodels) Wheelbarrow set - by Cleaner - 05 Aug 11, 05:37AM
RE: (mapmodels) Wheelbarrow set - by Cleaner - 08 Aug 11, 03:24PM