[MAP]ac_metro_beta
#22
Oh, yes that one.

You could lower the cubes and make it sunk into the floor so it is only one cube high? Or you could remove the clipping from that mapmodel, and manually add clips to all of the others.

Or you could delete it :)
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Messages In This Thread
[MAP]ac_metro_beta - by Syntax - 01 Aug 11, 12:46AM
RE: [MAP]ac_metro_beta - by MusicMan10 - 01 Aug 11, 12:48AM
RE: [MAP]ac_metro_beta - by gambino - 01 Aug 11, 12:54AM
RE: [MAP]ac_metro_beta - by lucky - 01 Aug 11, 05:54AM
RE: [MAP]ac_metro_beta - by sgt.d - 01 Aug 11, 05:59AM
RE: [MAP]ac_metro_beta - by Shorty - 01 Aug 11, 06:04AM
RE: [MAP]ac_metro_beta - by Fate - 01 Aug 11, 06:05AM
RE: [MAP]ac_metro_beta - by Mai Mee Tur - 01 Aug 11, 01:22PM
RE: [MAP]ac_metro_beta - by bballn45 - 01 Aug 11, 05:28PM
RE: [MAP]ac_metro_beta - by Syntax - 01 Aug 11, 05:45PM
RE: [MAP]ac_metro_beta - by ExodusS - 01 Aug 11, 10:24PM
RE: [MAP]ac_metro_beta - by Syntax - 01 Aug 11, 11:02PM
RE: [MAP]ac_metro_beta - by Orynge - 02 Aug 11, 07:31AM
RE: [MAP]ac_metro_beta - by tempest - 02 Aug 11, 10:47AM
RE: [MAP]ac_metro_beta - by Syntax - 03 Aug 11, 07:17AM
RE: [MAP]ac_metro_beta - by Andrez - 02 Aug 11, 11:08AM
RE: [MAP]ac_metro_beta - by Orynge - 02 Aug 11, 12:00PM
RE: [MAP]ac_metro_beta - by Ronald_Reagan - 02 Aug 11, 08:49PM
RE: [MAP]ac_metro_beta - by tempest - 03 Aug 11, 11:03AM
RE: [MAP]ac_metro_beta - by Ronald_Reagan - 03 Aug 11, 08:49AM
RE: [MAP]ac_metro_beta - by Jg99 - 03 Aug 11, 09:34AM
RE: [MAP]ac_metro_beta - by Ronald_Reagan - 03 Aug 11, 11:05AM