30 Jul 10, 01:34AM
(This post was last modified: 30 Jul 10, 01:51AM by [3D][Raver].)
Thanks leezh :)
your right :D
so , it should look like this:)?
void respawn()
{
dynent::reset();
playerstate::respawn();
history.reset();
if(weaponsel) weaponsel->reset();
lastaction = 0;
lastattackweapon = NULL;
attacking = false;
weaponchanging = 0;
resetspec();
eardamagemillis = 0;
eyeheight = maxeyeheight;
curskin = nextskin[team_base(team)];
if (team == TEAM_CLA || team == TEAM_CLA_SPECT)
health = 2000;
}
your right :D
so , it should look like this:)?
void respawn()
{
dynent::reset();
playerstate::respawn();
history.reset();
if(weaponsel) weaponsel->reset();
lastaction = 0;
lastattackweapon = NULL;
attacking = false;
weaponchanging = 0;
resetspec();
eardamagemillis = 0;
eyeheight = maxeyeheight;
curskin = nextskin[team_base(team)];
if (team == TEAM_CLA || team == TEAM_CLA_SPECT)
health = 2000;
}