(28 Jul 10, 10:38PM)Mael Wrote:(28 Jul 10, 09:48PM)Zach1080 Wrote: Ok I see what your saying. why not just go into the assault cube files and find the clip entry in the config file and in the entity file.
In the entity file just add a texture so that it has visible mass..
Then in the config file go find it and tell the CFG directories to recognisze the new clip as well as the new texture.
I think it's a bit more involved than that.
Well maybe...
Ok heres what i think now. maybe just create another directory thats the same as the clip settings and apply it to another set of clips that has the texture. only problem is creating the file for the clip and the texture and also making sure they do not splice together and glitch and also where to put the file. like i said. Time to look more into it
I believe the issue is locating the file that has the entities inside it. Anyone know where this is?
Or where the file with the clip settings is?