(28 Jul 10, 03:03AM)Zach1080 Wrote: That still doesn't make sense.
1. Do I type that in the game as a command?
2. How do I choose the size and blocks?
3. And how does it make the same as a platform?
Thanks for replying :D
(28 Jul 10, 04:06PM)Mael Wrote: The command doesn't yet exist but it's format would be the similar to other entities; /newent primitive height xradius yradius zradius texture.
It's just a clip entity, the kind used to block off areas players shouldn't access, except it isn't invisible outside of editmode.
I've tried making it myself(In fact it's one of the reasons I started learning c++) but it'll be a while before I learn OpenGL properly.
Ok I see what your saying. why not just go into the assault cube files and find the clip entry in the config file and in the entity file.
In the entity file just add a texture so that it has visible mass..
Then in the config file go find it and tell the CFG directories to recognisze the new clip as well as the new texture.
What you can do is copy the clip and paste it into the same file but name it maybe "Clip_Texture" and just tell the directiors to recognize the new Type of file.. you would have to put a whole set of new commands but thats easy to use the same type of format.
Also you wood need to add a new type of menu into the editing menus and also make the ok betton and the adjusters.
Like i said its easy you can just copy the format of the other regular clip entity and just adjust the differences and add the texture.. im going to try and do this when i am available which is soon. If it works or not i will post back explaining it better. also i can paste the commands and the file i used here :D
Thanks for the Replies!
And also Thanks for participating in my ideas :D