It's got nothing to do with choosing the team to be good or bad, or whatever that means, Stranz. I mean that if a team does a poor job on covering each other's back, defending base efficiently, etc., then consequently because of the poor control of their own base a player may be able to get a couple of kills.
And like you said, it's all in choosing when to click and spawn. All the problems like a nade exploding the moment they spawn, or getting killed by an ambush the moment they spawn, etc. can all be solved by simply thinking sagaciously on when would be the correct moment to spawn. I would also like to add that after being spawn killed the first time, any average player should realize instead of just clicking away hoping to kill the spawn killer, to wait a few seconds and surprise him. Once you're dead and he's waiting for you to spawn, you have the element of surprise and he doesn't, so use that in your advantage instead of implementing health and protection scripts which just mess with the game's nature.
And like you said, it's all in choosing when to click and spawn. All the problems like a nade exploding the moment they spawn, or getting killed by an ambush the moment they spawn, etc. can all be solved by simply thinking sagaciously on when would be the correct moment to spawn. I would also like to add that after being spawn killed the first time, any average player should realize instead of just clicking away hoping to kill the spawn killer, to wait a few seconds and surprise him. Once you're dead and he's waiting for you to spawn, you have the element of surprise and he doesn't, so use that in your advantage instead of implementing health and protection scripts which just mess with the game's nature.