22 Jul 11, 05:54AM
Whether the team is good or poor is not your choice. main concern of this topic here is not the camper or the opposite team whose is overwhelming his opponent but the spawn itself. in a straight way i see no problem reducing in half the damage dealt by an opponent over a brand spawn by just one second. there are moments where you just can't avoid getting killed, unless you have faster reactions than an average human being (ie: dodge a nade that explode in the exact moment you spawn). it could be less than a second as far as slightly exceed a little above the time you have to react.
Anything else can be avoided as i said before by merely choosing wisely when spawning.
As regarding to a little above of the extra health, it may work the same way as reducing damage, less damage take more shots and therefore more time as high health take more shots and a little more time to stand a chance as well.
Anything else can be avoided as i said before by merely choosing wisely when spawning.
As regarding to a little above of the extra health, it may work the same way as reducing damage, less damage take more shots and therefore more time as high health take more shots and a little more time to stand a chance as well.