22 Jul 11, 04:58AM
I disagree with all the ideas here. The most decent idea that would've to be rethought is Mael's, but I would rather leave it the way it is. If someone is spawn camping too much and is killing too many players before taking cared off, then something with the spawning team's teamwork is wrong. Spawn killing doesn't happen in big quantities in matches and most of the times it is done tactic-wise. Nevertheless, spawn killing is a very natural thing in the game just like camping. Vogelfrey, you are probably suggesting this after a pub match, but I would advise you to play some real matches so you see the differences.
Most spawn killers in pubs are players with shotguns that are sooner or later killed anyway, and being able to have good teamwork in those kinds of games is very rare. Most of the spawn killing situations in big quantities are because of poor teamwork, and when done to be able to capture the flag without having to be chased by the enemy it's purely tactic-wise. So if you add this "spawn protection", it would shatter both of these features in the game.
Most spawn killers in pubs are players with shotguns that are sooner or later killed anyway, and being able to have good teamwork in those kinds of games is very rare. Most of the spawn killing situations in big quantities are because of poor teamwork, and when done to be able to capture the flag without having to be chased by the enemy it's purely tactic-wise. So if you add this "spawn protection", it would shatter both of these features in the game.