(21 Jul 11, 01:34AM)Gibstick Wrote: perhaps players could spawn with 25 or 50 armour that would wind down to nothing after a few seconds, similar to how some games spawn players at increased health that slowly degenerates to normal levels.
I just realized this'd be shite for CTF.
The team is oppressed.
(21 Jul 11, 02:51AM)Mael Wrote: There was a suggestion to protect spawning players until they fire. Of course then they're given the first shot which you could argue is unfair so I think a combination of limited invincibility and vulnerability upon firing would be best. Immunity wears off after one second, or when that player fires a weapon.
Maybe 0,5s only in TDM or frags mods.