20 Jul 11, 05:55PM
I too hate spawn campers but at the end of the day if you manage to get into enemy base I am pretty sure you'll do exactly the same...
On the other hand I also though about it many times, including health slowly dropping (like you're not in your element and you cannot stay there for long).
Health drop sounds good but I guess that it is kinda hard to implement otherwise I suppose that it would already be in there like when under water. Also there is a health pack in nearly or close every base so just standing on it would reduce to nil all the scripts efforts.
Next, some do but it's unfair kick someone for staying +/- long at a same spot so about spawn camper I suppose something could be done in order that you respawn the further away from an enemy entity.
imo just live with it, it's all part of the lovely game ;)
On the other hand I also though about it many times, including health slowly dropping (like you're not in your element and you cannot stay there for long).
Health drop sounds good but I guess that it is kinda hard to implement otherwise I suppose that it would already be in there like when under water. Also there is a health pack in nearly or close every base so just standing on it would reduce to nil all the scripts efforts.
Next, some do but it's unfair kick someone for staying +/- long at a same spot so about spawn camper I suppose something could be done in order that you respawn the further away from an enemy entity.
imo just live with it, it's all part of the lovely game ;)