28 Jul 10, 11:11AM
Uhm, I can't say I really understand what some of you have been requesting here.
But the map-format of AC will not allow for multi-floor stuff - the platforms are a workaround which should be used very sparingly. So we will surely not make them more flexible - since the currently available platforms are geared toward their intended usage.
Mapping for AC is not like for most (current) games out there - it's not "map what you see", it's more "map what the engine can do". As makkE said, if you're desperate for real 3D geometry you'll have to use the octree mapformat of Sauerbraten - and yes, I've also been thinking if we could possibly backport it to AC, but that'll have to wait till we've finally released 1.1 and fixed up all the bits and pieces of code that had been unfinished or done differently than what we now feel to be the "right way" - this will probably take a long time - so don't hold your breath, or just code it yourself and contact the dev-team ;-)
I do have some plans regarding editor enhancements, but as I said above, the list of priority-1 TODOs is still long, we'll get to it, maybe in a number of bursts/waves, but we'll get there some day.
But the map-format of AC will not allow for multi-floor stuff - the platforms are a workaround which should be used very sparingly. So we will surely not make them more flexible - since the currently available platforms are geared toward their intended usage.
Mapping for AC is not like for most (current) games out there - it's not "map what you see", it's more "map what the engine can do". As makkE said, if you're desperate for real 3D geometry you'll have to use the octree mapformat of Sauerbraten - and yes, I've also been thinking if we could possibly backport it to AC, but that'll have to wait till we've finally released 1.1 and fixed up all the bits and pieces of code that had been unfinished or done differently than what we now feel to be the "right way" - this will probably take a long time - so don't hold your breath, or just code it yourself and contact the dev-team ;-)
I do have some plans regarding editor enhancements, but as I said above, the list of priority-1 TODOs is still long, we'll get to it, maybe in a number of bursts/waves, but we'll get there some day.