28 Jul 10, 02:01AM
(27 Jul 10, 09:10PM)makkE Wrote: ...and that's just fine.
The engine is simply not designed for exessive floors above floors.
I'm aware of that but it's a hell of an improvement over the current method.
I'm not advocating excessive floors above floors but if the only available method used so frequently(ac_shine, ac_complex, ac_desert3, ac_toxic, and more) is such a mess, and part of the code necessary already exists, and others are often requesting a method of multi-floor creation, I don't know why more people haven't supported it.