02 Jul 11, 08:02PM
(This post was last modified: 02 Jul 11, 08:04PM by Roflcopter.)
(02 Jul 11, 04:57PM)|BC|Wolf Wrote: ...
In this hypothetical match of "noobs" and "pros" you suggest that they would just rifle jump to an enemy's base to obtain flags. But if those players are indeed "pros" that "strategy" would surely fail. Overall the example sounds highly unlikely. Also how would my proposal help these "noobs" win as you suggest is possible?
Your second example describes a very unstructured team or public team not representative of an average team. And although I follow how their scores should in theory vary, I don't see any conclusion tying that to victory conditions.
I thought frags were checked before score, but it makes no difference in the end. We could easily exploit the score system the same way although we'd just have to be more careful to stop them picking up our flag while trying to perform certain sequences to maximize our score. At the end of the day we can always exploit any system relying on these additional metrics -- especially since I can read the source.
Now my counter to all this. If it is a bad idea, can anyone find a convincing example where a team under my proposal would draw when it deserves instead to win?