02 Jul 11, 04:57PM
I just don't like the fact that only flags would show, since when there's a match on "noobs" vs "pros" the noobs will just rifle-sprint stupidly to the enemy's base, since they know they have no chance in individual skills, and flags will be closer than they should, or the "noob" team may even win because of this.
Also, the points/score system should be taken in account, specially in matches and even before considering the frags and deaths! Why is that? Imagine a situation where Player 1 just ratio whores the entire game, get's 1 or 2 flags, but he never really stole them, he just got them from dead teammates. Then there's Player 2, he's a great fragger and coverer, and kept helping his teammates score the flags by covering and defending his base, he ended with a ratio below 1.0.
Now which one of these two players would get the higher score? Player 2 of course. The score system is made to encourage teamwork and to reward the player by doing so. Player 1 just went ratio whoring and didn't really help his team, while Player 2 actually helped on reaching their goal (getting flags and not getting yours stolen) and helped recover and defend some flags; he was the one with the highest score for that reason.
That's why I think the system should stay the way it is, and why score should be taking into consideration way before frags and deaths. By rewarding the top fraggers with low deaths, you are rewarding ratio whoring, and the guys that actually worked their ass trying to help the team are left in the mud.
To conclude, I would like it if things stayed the way they are, and for score to be taken more importantly than the frags and deaths in the future. I'm not sure if the engine takes score before frags and deaths (I think it does?), but if it doesn't, doing it would be a great step forward.
Also, the points/score system should be taken in account, specially in matches and even before considering the frags and deaths! Why is that? Imagine a situation where Player 1 just ratio whores the entire game, get's 1 or 2 flags, but he never really stole them, he just got them from dead teammates. Then there's Player 2, he's a great fragger and coverer, and kept helping his teammates score the flags by covering and defending his base, he ended with a ratio below 1.0.
Now which one of these two players would get the higher score? Player 2 of course. The score system is made to encourage teamwork and to reward the player by doing so. Player 1 just went ratio whoring and didn't really help his team, while Player 2 actually helped on reaching their goal (getting flags and not getting yours stolen) and helped recover and defend some flags; he was the one with the highest score for that reason.
That's why I think the system should stay the way it is, and why score should be taking into consideration way before frags and deaths. By rewarding the top fraggers with low deaths, you are rewarding ratio whoring, and the guys that actually worked their ass trying to help the team are left in the mud.
To conclude, I would like it if things stayed the way they are, and for score to be taken more importantly than the frags and deaths in the future. I'm not sure if the engine takes score before frags and deaths (I think it does?), but if it doesn't, doing it would be a great step forward.