02 Jul 11, 11:36AM
Milandrag, sometimes it doesn't count damage because of lag, i've alredy added a delay of 100 miliseconds, you can add more delay if you want.
Just change the "sleep 100 [hits_]" to the number you wish.
|BC|Wolf, the script just retrieves stats from "pstat_weap" and calculates the diference value, this value is measured by hits from each weapon, example:
AR 4 hits = 96 damage
AR 5 hits = 120 damage (even if your oponent didnt have any armor at all, pstat_weap AR stat will add 120, and the script will register 20% damage more)
And i don't know how the vest damage is calculated.
Just change the "sleep 100 [hits_]" to the number you wish.
|BC|Wolf, the script just retrieves stats from "pstat_weap" and calculates the diference value, this value is measured by hits from each weapon, example:
AR 4 hits = 96 damage
AR 5 hits = 120 damage (even if your oponent didnt have any armor at all, pstat_weap AR stat will add 120, and the script will register 20% damage more)
And i don't know how the vest damage is calculated.