02 Jul 11, 04:49AM
I've personally always viewed score as a way to gauge your individual contribution to your team -- becuase getting tons of kills and deaths doesn't do nearly as much for your score as covering/defending/capturing flags does. Sure, it's possible to amass a huge score from having a great KDR, but, like I said, it's a metric for your own team cooperation in the current match. I don't think it should be used to gauge which team wins a match or pub. It's not even something you can gauge from game-to-game -- different maps/modes played with nearly similar performance don't always result in similar scores, either. It's just a number to compare yourself to the rest of your team.
In some pretty common objective-based multiplayer shooters, kills & deaths are shown, but they don't factor into the team's final standing. That's solely determined by "flags" (or objectives, etc.). In AssaultCube flags should come first in determining wins, and then by total frags, then by deaths, just like they do now. But score? Score should not count for deciding wins. It's inconsistent and not completely finished being tweaked yet.
Relevant: .ExodusS*'s image
In some pretty common objective-based multiplayer shooters, kills & deaths are shown, but they don't factor into the team's final standing. That's solely determined by "flags" (or objectives, etc.). In AssaultCube flags should come first in determining wins, and then by total frags, then by deaths, just like they do now. But score? Score should not count for deciding wins. It's inconsistent and not completely finished being tweaked yet.
Relevant: .ExodusS*'s image