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Upcoming Release Balance Discussion (SVN)
(28 Jun 11, 01:06AM).ExodusS* Wrote:
(27 Jun 11, 11:21PM)cOGhost Wrote: Yes, it probally matters a lot.

100:24= 4.x--> u need 5 bullets
100:22=4.x--> u need 5 bullets

Hey Hey i can calculate xD

Now add helmets in your calcul...

BTW: mappers add to mutch helmets on maps, it's good in pubs but in CM it began to harrased me...

ac_mines:
-2 kevlars
-7 healths (already a lot)
-3 helmets (+175% of kevlar yeah)

Remember the real ac_depot when the kevlar room was a tactical room, when you were had to fight for, now kevlar are given WTF AT RESPAWNS!
Now it's so easy to have 100-100...
SMG are really affected by helmets (more than 8,9...10? bullets to kill with the horrible spread, the hit bug...)
Sniper (1 bullet+ 3 pistol bullets or 2 KNIFE?!)
lol

And btw ive an idea for a new weapon. add a nuclear weapon as a pickup wo can be found in CLA base (in aqueous) or in RVSF base (in outpost HTF only) used only by "legacy." members who kill all enemys.
They should be happy.

And again for assaultrifle it almost doesnt matter, i'm not 100% sure but u need only 7 bullets to kill someone with 100hp &100 armor.
2 bullets more, wow

AR is even so overpowerd that when ur out of the base in depot you just have to riflerun and ur in 3secs safe..

Playing with smg or sniper now is playing left handed. Assaultrifle pwns it all.

And jackrock, ask me for a 1v1 with snipe, i'll proof i can snipe too :)




Thanks given by:


Messages In This Thread
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 23 Jan 11, 07:08PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 24 Jan 11, 12:31AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 25 Jan 11, 04:22AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 28 Jan 11, 08:23PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 01 Feb 11, 09:29PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 02 Feb 11, 02:16PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 02 Feb 11, 06:27PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 02 Feb 11, 09:13PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 05 Feb 11, 12:37AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 05 Feb 11, 04:25AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 06 Feb 11, 09:46PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 06 Feb 11, 11:23PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by ph4ntom - 08 Feb 11, 02:58PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 11 Feb 11, 01:04AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 11 Feb 11, 11:28PM
RE: Upcoming Release Balance Discussion (SVN) - by HellJanitorIsHispanic - 26 Jun 11, 11:57AM
RE: Upcoming Release Balance Discussion (SVN) - by HellJanitorIsHispanic - 26 Jun 11, 03:20PM
RE: Upcoming Release Balance Discussion (SVN) - by HellJanitorIsHispanic - 28 Jun 11, 07:55AM
RE: Upcoming Release Balance Discussion (SVN) - by cOGhost - 28 Jun 11, 09:28AM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 20 Dec 11, 06:47PM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 22 Dec 11, 05:06PM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 22 Dec 11, 10:05PM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 23 Dec 11, 12:18AM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 18 Apr 12, 01:07AM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 18 Apr 12, 12:44PM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 25 Apr 12, 02:48PM
RE: Upcoming Release Balance Discussion (SVN) - by Grenade - 10 Jun 12, 08:40PM


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