28 Jun 11, 01:06AM
(27 Jun 11, 11:21PM)cOGhost Wrote: Yes, it probally matters a lot.
100:24= 4.x--> u need 5 bullets
100:22=4.x--> u need 5 bullets
Hey Hey i can calculate xD
Now add helmets in your calcul...
BTW: mappers add to mutch helmets on maps, it's good in pubs but in CM it began to harrased me...
ac_mines:
-2 kevlars
-7 healths (already a lot)
-3 helmets (+175% of kevlar yeah)
Remember the real ac_depot when the kevlar room was a tactical room, when you were had to fight for, now kevlar are given WTF AT RESPAWNS!
Now it's so easy to have 100-100...
SMG are really affected by helmets (more than 8,9...10? bullets to kill with the horrible spread, the hit bug...)
Sniper (1 bullet+ 3 pistol bullets or 2 KNIFE?!)
lol
And btw ive an idea for a new weapon. add a nuclear weapon as a pickup wo can be found in CLA base (in aqueous) or in RVSF base (in outpost HTF only) used only by "legacy." members who kill all enemys.
They should be happy.