26 Jun 11, 05:54PM
Indeed, any good mapper knows how to spread these items wisely through his map in order to get a flowing gameplay, meaning that after encountering an enemy and dodging it's deadly hits a player should however be able to quickly recover (not specially all but some) strength and carry on.
I as Freddo mentioned sometime also do not pay attention to this gauge and try whatever it takes to reach my goal or eventually do not care and think 'f**k it let's get as many down as I can before I die', although this last bit can be useful within a decent team collaboration holding enemy busy this feature reminds you that at this particular moment you're on you own and a single hit could easily cost you dear time (5 sec respawn + start back from base).
btw my dear V-Man, since it's only an idea thrown in the air and unless a massive following there is no real expectations for it to be officially implemented I suppose you could easily make a script for it couldn't you? If you do I promise I will fix all your files transfers to the AKIMBO Forum :D
PS: What is wrong with my sentences? Can't you follow when it goes over five words?
I as Freddo mentioned sometime also do not pay attention to this gauge and try whatever it takes to reach my goal or eventually do not care and think 'f**k it let's get as many down as I can before I die', although this last bit can be useful within a decent team collaboration holding enemy busy this feature reminds you that at this particular moment you're on you own and a single hit could easily cost you dear time (5 sec respawn + start back from base).
btw my dear V-Man, since it's only an idea thrown in the air and unless a massive following there is no real expectations for it to be officially implemented I suppose you could easily make a script for it couldn't you? If you do I promise I will fix all your files transfers to the AKIMBO Forum :D
PS: What is wrong with my sentences? Can't you follow when it goes over five words?