Dead End Street
#10
Nice try guys. First you can get past the clip, and run down the "dead end"
In relationship to structure and design I'd say this map doesn't have much..kinda 1 open space with a room or two, but there is some cool details and small things u guys have made. I think you can definitely expand on the idea.
Thanks given by:


Messages In This Thread
Dead End Street - by Lantry - 19 Jun 11, 02:28AM
RE: Dead End Street - by Viper - 19 Jun 11, 02:52AM
RE: Dead End Street - by Lantry - 19 Jun 11, 03:55AM
RE: Dead End Street - by Viper - 19 Jun 11, 06:11AM
RE: Dead End Street - by Gibarix - 19 Jun 11, 07:37AM
RE: Dead End Street - by VenteX - 19 Jun 11, 04:41PM
RE: Dead End Street - by Gibarix - 19 Jun 11, 07:46PM
RE: Dead End Street - by Ronald_Reagan - 19 Jun 11, 09:11PM
RE: Dead End Street - by VenteX - 19 Jun 11, 09:57PM
RE: Dead End Street - by DogDancing - 19 Jun 11, 10:17PM
RE: Dead End Street - by Gibarix - 19 Jun 11, 11:11PM
RE: Dead End Street - by Duckett - 20 Jun 11, 05:08AM
RE: Dead End Street - by Gibarix - 20 Jun 11, 11:36PM