VenteX & Mikey & anyone else who cares: I don't think there's a way around it other than simply making fog distance higher.
It looks like it's simply the fog telling the engine not to render anything past whatever distance, and so it replaces the empty space with tracers.
Not really an issue though; very close, dense fog gives an extra advantage to close-quarters weapons and makes the map look slightly more unrealistic in some cases.
It looks like it's simply the fog telling the engine not to render anything past whatever distance, and so it replaces the empty space with tracers.
Not really an issue though; very close, dense fog gives an extra advantage to close-quarters weapons and makes the map look slightly more unrealistic in some cases.