[WIP] Desert Compound
#12
VenteX & Mikey & anyone else who cares: I don't think there's a way around it other than simply making fog distance higher.
It looks like it's simply the fog telling the engine not to render anything past whatever distance, and so it replaces the empty space with tracers.
Not really an issue though; very close, dense fog gives an extra advantage to close-quarters weapons and makes the map look slightly more unrealistic in some cases.
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Messages In This Thread
[WIP] Desert Compound - by Mikey - 16 Jun 11, 05:30AM
RE: [WIP] Desert Compound - by #M|A#Wolf - 16 Jun 11, 05:46AM
RE: [WIP] Desert Compound - by Mikey - 16 Jun 11, 05:49AM
RE: [WIP] Desert Compound - by Nightmare - 16 Jun 11, 01:21PM
RE: [WIP] Desert Compound - by Andrez - 16 Jun 11, 01:37PM
RE: [WIP] Desert Compound - by ExodusS - 16 Jun 11, 03:11PM
RE: [WIP] Desert Compound - by Dementium4ever - 16 Jun 11, 03:23PM
RE: [WIP] Desert Compound - by Viper - 17 Jun 11, 01:50AM
RE: [WIP] Desert Compound - by Mikey - 18 Jun 11, 12:06AM
RE: [WIP] Desert Compound - by Duckett - 16 Jun 11, 03:47PM
RE: [WIP] Desert Compound - by Mikey - 17 Jun 11, 12:13AM
RE: [WIP] Desert Compound - by VenteX - 17 Jun 11, 01:37AM
RE: [WIP] Desert Compound - by Frogulis - 17 Jun 11, 01:54PM
RE: [WIP] Desert Compound - by Dementium4ever - 17 Jun 11, 02:03PM
RE: [WIP] Desert Compound - by Frogulis - 19 Jun 11, 03:54AM