[WIP] Desert Compound
#10
(17 Jun 11, 12:13AM)Mikey Wrote: Does up close fog glitch with the skymaps for anyone else?

Yes, it bugs the heck out of me. The only thing I know that can be done to stop/reduce the glitching effect is to increase the fog distance. If anyone knows a better way to prevent it, by all means please tell me! (and Mikey, of course.)

(17 Jun 11, 12:13AM)Mikey Wrote: Also, what would everyone think of a nice night/sunset theme?

That would be nice, just be careful with using colored lights. A common mistake is to make them over-exaggerated, causing textures to look very odd or washed out. A slight tint goes a long way!

(17 Jun 11, 12:13AM)Mikey Wrote: I love those dark little holes here and there that you don't want to walk by in case someone's in there XD

I'd avoid putting too many intentionally "ideal" camping spots, as those are generally frowned upon due to AC's fast style of gameplay. Although, making indoor areas a good amount darker than the indoor areas, a la ac_desert3, can add nice contrast to the map's overall appearance.

Good luck with your map!
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Messages In This Thread
[WIP] Desert Compound - by Mikey - 16 Jun 11, 05:30AM
RE: [WIP] Desert Compound - by #M|A#Wolf - 16 Jun 11, 05:46AM
RE: [WIP] Desert Compound - by Mikey - 16 Jun 11, 05:49AM
RE: [WIP] Desert Compound - by Nightmare - 16 Jun 11, 01:21PM
RE: [WIP] Desert Compound - by Andrez - 16 Jun 11, 01:37PM
RE: [WIP] Desert Compound - by ExodusS - 16 Jun 11, 03:11PM
RE: [WIP] Desert Compound - by Dementium4ever - 16 Jun 11, 03:23PM
RE: [WIP] Desert Compound - by Viper - 17 Jun 11, 01:50AM
RE: [WIP] Desert Compound - by Mikey - 18 Jun 11, 12:06AM
RE: [WIP] Desert Compound - by Duckett - 16 Jun 11, 03:47PM
RE: [WIP] Desert Compound - by Mikey - 17 Jun 11, 12:13AM
RE: [WIP] Desert Compound - by VenteX - 17 Jun 11, 01:37AM
RE: [WIP] Desert Compound - by Frogulis - 17 Jun 11, 01:54PM
RE: [WIP] Desert Compound - by Dementium4ever - 17 Jun 11, 02:03PM
RE: [WIP] Desert Compound - by Frogulis - 19 Jun 11, 03:54AM