(08 Jun 11, 09:22PM)Hellspell Wrote: Sure people were able to make maps like riflecamper, the new twin towers maps etc. and probably did although I certainly never saw any back in 1.04 most likely because they simply weren't as good as the other maps people were able to make. So even if similar maps did exist then, they have only came to prominence now thanks to lack of competition due to the map restrictions. Horribly flawed logic in your comment.
You want to talk about AC's map history but only as far back as 1.04?
There were plenty of maps like twintowers that were popular long before 1.04 or even 1.0. 0.93(And earlier I believe) was inundated with open flat maps(ac_aim(?), etc.) overflowing with mapmodels as well as ac_desert4.0 and ac_theatre(?), a one room map with ~14 rows of chairs and no walls between RVSF and CLA; both of which were immensely popular.
Then there were straight drop maps which have likely existed since the earliest versions of AC because they are so easy to make. And who could forget ac_hill(?), nothing but an open grassy plain with some towers at one end and a single texture building at the other.
Most of these maps wouldn't fit the quality requisites[Except the later versions of ac_desert4.0, maaaybe] yet they were played at about the same frequency as ac_desert or any official map. I had more fun playing many of those maps, namely ac_desert4.0, than I have had on any official map.
That being said, maps are not getting worse. They are getting better. But most are not at the level that I would expect them to be by now. Most new maps I play are vaguely interesting but none is as fun as the old maps. This is not a result of the quality requisites. It's just unimaginative design on the mapper's part.