First of all, although I have my little disagreements with the map requisites, I don't think the quality of the maps now on 1.1 is getting worse. Compared to 1.0.4, we clearly have less of those "huge" maps in the game now, and I would concur that with these map requisites it would be sagacious to say that the quality has become more stable.
Meanwhile, I believe a few of the reasons why several mappers oppose or dislike these requisites is that A.) they don't have the enough flexibility and/or interest to change their style of mapping to create something that fits the requirements, or B.) they are vexed with the lack of information on why their maps don't fit the requirements, for some mappers that have met this event assert that they have no idea what is faulty with their map (though wasn't 1.1.0.4 supposed to tell you?).
I don't really know where you got the conception that maps are getting worse, do you have some examples of this occurring, cause in my viewpoint, quality is still as good as before (as you can see here, here, here, here, here, and tons of others)?
Lastly, I don't quite grasp your idea regarding the relationship between the lack of competition and map requisites. The mentality of competition will always be there, only thing that is changing are the maps, so how exactly did you come up with this?
Meanwhile, I believe a few of the reasons why several mappers oppose or dislike these requisites is that A.) they don't have the enough flexibility and/or interest to change their style of mapping to create something that fits the requirements, or B.) they are vexed with the lack of information on why their maps don't fit the requirements, for some mappers that have met this event assert that they have no idea what is faulty with their map (though wasn't 1.1.0.4 supposed to tell you?).
I don't really know where you got the conception that maps are getting worse, do you have some examples of this occurring, cause in my viewpoint, quality is still as good as before (as you can see here, here, here, here, here, and tons of others)?
Lastly, I don't quite grasp your idea regarding the relationship between the lack of competition and map requisites. The mentality of competition will always be there, only thing that is changing are the maps, so how exactly did you come up with this?