06 Jun 11, 12:24PM
(28 May 11, 09:48PM)Mael Wrote: Players can still connect manually.
Players who play on HeadshotCity don't know what is a connect. (as new mappers)
(06 Jun 11, 01:18AM)Lantry Wrote: I am FOR map restriction because I see it as a necessary part of fulfilling AC's mission: being able to be run on crappy hardware.
You can see the map name before going on the server.
If you see MEGATOWERS or GIBBCITY_WITH_LADDERS_!!! just don't clic and look after official maps.
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Now my point: after this map-restriction , any new mappers will stop mapping cause the mapping evolution is based on coop&share.
When i started i made stairs on Ezjemvill (the first thing i made ever).
After that , i choose to make my first own map.
When i shared this , there were any light cause i didn't know how to save the fullbright. (lol)
I decided to make more serious map (by myself) so i tried to make like some oficial maps , i made ac_little_town (it was lagging i didn't know the "F" command in coopedit) I was really happy to make maps and have fun on with my mates (@DaylixX Spako...)
I tried to make better maps like aw_warfare , with a better gameplay , more fair bases , any secret passages etc...(coop with DaylixX and Spako AW)
We all decided to make a huger map with a lot of details on the desert theme and we made ac_sylang .(more expressive , better lights etc...)
After that , i made a map alone , more detailled , mode work and a new theme , ac_warfare. The gameplay was an epic fail , huge only 2 ways etc.
I started mapping with Undead and we made ac_swamp , a lot of details , a little map but we worked a lot on the gameplay. Good lights and good use of mapmodels.
My last map , alone but with a lot of experience , ac_palenque , aztec-mayas theme , custom mapmodels from cube , cutom textures good lights (etc...) this map won the mapping contest.
Conclusion : map-restriction on 1.0 , any ac_palenque ; ac_swamp etc...
Sorry for my English.