05 Jun 11, 02:51AM
I would like a "shoot-through" entity, which allows one to designate areas (in the same way as the current clip entities work) where bullets won't be stopped by geometry. This would allow one to make, say, wooden doors that won't stop high-calibre sniper bullets. Could also make an interesting anti-camp tool.
I would only give this ability to the sniper and possibly AR/carbine, though.
I would only give this ability to the sniper and possibly AR/carbine, though.