Base Assault Map
#11
I haven't looked at it yet so I don't have much of an opinion as of yet. By what I've seen just a few things:

1) Compress in a .zip format not .rar (easier to download cross-platform)
2) The wire texture on the border of the ceiling is uni-directional even when the geometry obviously moves it in a different direction. There is another variant of that texture going the opposite way, look into that.
3) Your use of heavy mapmodels in that 'control' room is making my lag-senses tingle.
4) Use more textures.
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Messages In This Thread
Base Assault Map - by Revilo - 30 May 11, 01:31PM
RE: Base Assault Map - by Huntsman - 30 May 11, 01:48PM
RE: Base Assault Map - by Fate - 03 Jun 11, 12:33PM
RE: Base Assault Map - by Andrez - 30 May 11, 01:52PM
RE: Base Assault Map - by Revilo - 01 Jun 11, 12:03PM
RE: Base Assault Map - by Orynge - 01 Jun 11, 12:51PM
RE: Base Assault Map - by Andrez - 01 Jun 11, 01:39PM
RE: Base Assault Map - by d1337r - 01 Jun 11, 01:44PM
RE: Base Assault Map - by Revilo - 01 Jun 11, 02:29PM
RE: Base Assault Map - by Hellspell - 03 Jun 11, 01:11PM
RE: Base Assault Map - by Viper - 03 Jun 11, 01:27PM
RE: Base Assault Map - by Revilo - 03 Jun 11, 03:17PM
RE: Base Assault Map - by Viper - 04 Jun 11, 03:27AM
RE: Base Assault Map - by Revilo - 07 Jun 11, 02:24PM