03 Jun 11, 04:06AM
(03 Jun 11, 01:11AM)Foo Wrote: ports have no purpose for a game like this.
I agree with Foo about this-- it sounds like it'd be pretty neat to port AssaultCube over to Xbox 360/PS3/Wii/3DS/PSP/my toaster, but between the logistics (creating a stable, reliable masterserver, et al.), the controls (cue debate on keyboard + mouse vs. controller), and the sheer time investment for each individual port targeted at each individual architecture... it's not that practical. Besides, AssaultCube is built around being a PC shooter, and it's already cross-platform across Windows, Mac, and *nix boxes.
Tl;dr: I will never play AssaultCube without mah mouse and keyboard :P