AC ports
#6
(03 Jun 11, 01:11AM)Foo Wrote: ports have no purpose for a game like this.

I agree with Foo about this-- it sounds like it'd be pretty neat to port AssaultCube over to Xbox 360/PS3/Wii/3DS/PSP/my toaster, but between the logistics (creating a stable, reliable masterserver, et al.), the controls (cue debate on keyboard + mouse vs. controller), and the sheer time investment for each individual port targeted at each individual architecture... it's not that practical. Besides, AssaultCube is built around being a PC shooter, and it's already cross-platform across Windows, Mac, and *nix boxes.

Tl;dr: I will never play AssaultCube without mah mouse and keyboard :P
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Messages In This Thread
AC ports - by hamolton - 02 Jun 11, 10:28PM
RE: AC ports - by Foo - 03 Jun 11, 01:11AM
RE: AC ports - by Nightmare - 03 Jun 11, 01:25AM
RE: AC ports - by lucky - 03 Jun 11, 01:55AM
RE: AC ports - by Viper - 03 Jun 11, 03:58AM
RE: AC ports - by asthenia - 03 Jun 11, 04:06AM
RE: AC ports - by hamolton - 03 Jun 11, 03:06PM
RE: AC ports - by tempest - 03 Jun 11, 03:17PM
RE: AC ports - by hamolton - 03 Jun 11, 05:04PM
RE: AC ports - by ärkefiende - 03 Jun 11, 10:25PM
RE: AC ports - by Viper - 03 Jun 11, 10:39PM
RE: AC ports - by Lantry - 04 Jun 11, 07:56PM
RE: AC ports - by hamolton - 04 Jun 11, 10:40PM
RE: AC ports - by V-Man - 05 Jun 11, 08:21PM