(01 Jun 11, 12:08AM)Ronald_Reagan Wrote: It has to deal with the clipping. Bullets get stopped by visual things, grenades get stopped by physical things. A clip is a physical thing, a plclip is a half physical thing that doesn't stop it. Desert3 was made long before plclip time, so maybe you can ask Nieb(?), if he can make them plclips.
Except the problem here is, the bars are so close to each other that the mapmodel's builtin clipping would stop grenades. The mapmodel would have to be modified.
EDIT: Lantry got it right. This post now contains reminiscences of failure.