Pickups
You must have a lot of geometry to play with if you want your pickups one cube apart. Depending on how many pickups you want will determine how high the geometry needs to be.
Type /newmap 6
Begin in the middle with:
/newent grenades [This will place one grenade]
moving one cube over on the same ROW !!!!!!
/newent grenades 30 [lower cube until the grenade is the same elevation as the first]
move one cube over ^^
/newent grenades 60 [^^]
move one cube over ^^
/newent grenades 90 [^^]
You get the hint. You can do this up to /newent grenades 240, if the map will allow.
/newent health
/newent armour
/newent ammobox
/newent akimbo
/newent pistol
/newent grenades
/newent helmet
Do increments of 30, and you will have no problem.
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Any other questions, I will gladly answer. I tried putting my knowledge to good work, but the trolls thought otherwise.
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Heightfield Doors
There is a little red box indicator on the white selection box. You must use the little red box for the following.
Raise a section of cubes 6 high, 1 wide. While selected press H ["H=heightfield floor"/ "I=heightfield ceiling"/ in next version it is different], this will turn the selected cubes grid green and make the cubes floor height field.
Now with the little red box, select the face of the wall so that you are going corner to corner with the little red box. Press and hold Q, scroll downward a lot. By doing so, you are glitching the cubes and allowing players to pass through. You can play with how far you go down or up, to make player jump or crouch-jump or crouch to get through said glitched cubes.
When done correctly, players will see a wall they can pass through.
You must have a lot of geometry to play with if you want your pickups one cube apart. Depending on how many pickups you want will determine how high the geometry needs to be.
Type /newmap 6
Begin in the middle with:
/newent grenades [This will place one grenade]
moving one cube over on the same ROW !!!!!!
/newent grenades 30 [lower cube until the grenade is the same elevation as the first]
move one cube over ^^
/newent grenades 60 [^^]
move one cube over ^^
/newent grenades 90 [^^]
You get the hint. You can do this up to /newent grenades 240, if the map will allow.
/newent health
/newent armour
/newent ammobox
/newent akimbo
/newent pistol
/newent grenades
/newent helmet
Do increments of 30, and you will have no problem.
***************************************************************************************
Any other questions, I will gladly answer. I tried putting my knowledge to good work, but the trolls thought otherwise.
***************************************************************************************
Heightfield Doors
There is a little red box indicator on the white selection box. You must use the little red box for the following.
Raise a section of cubes 6 high, 1 wide. While selected press H ["H=heightfield floor"/ "I=heightfield ceiling"/ in next version it is different], this will turn the selected cubes grid green and make the cubes floor height field.
Now with the little red box, select the face of the wall so that you are going corner to corner with the little red box. Press and hold Q, scroll downward a lot. By doing so, you are glitching the cubes and allowing players to pass through. You can play with how far you go down or up, to make player jump or crouch-jump or crouch to get through said glitched cubes.
When done correctly, players will see a wall they can pass through.