Why is everyone so afraid to talk about "How To", but everyone sure has a voice when it comes to defending this mapping style????????????????????????????????????????????????????????????????????????????????????
I tell you what, I've spent too much time learning about how to evade mapping restrictions, I'm going to write a short tutorial, and post it here. I will show how to make your maps 253 cubes tall, walk through doors, one way shooting. Anything you can imagine, I will have.
Anyone have something to say about it can cry me twelve rivers.
EDIT: ITS NOT A MODIFIED SERVER.
HOW TO:
/showmapstats WILL BE YOUR NEW BEST FRIEND
MUST BE UNDER 10000 Max Area
MUST BE UNDER 30 Mean Height
Height
The trick to having maps 253 cubes tall.
After /newmap, select the entire floor, lower floor as far as you can without reseting. Reseting will happen when you reach a certain depth. Repeat with ceiling, stop right before it resets. Savemap and reload. Type /showmapstats, it should read:
Mean Height : 0.00
Max Area : X
How does it read 0?
We are tricking the engine into thinking there is nothing there. As far as the math is concerned, there is no height, but in reality, its 253 cubes tall.
Tactic 2
This tactic will allow any height within the walls of your map.
Create /newmap 9, allocate X number of cubes for YOUR map. Allow spacing of around 64 - 96 cubes along the perimeter of the map. This spacing will be used to create low ceiling hallways.
In the middle, where your MAP is going to be, repeat above until its 253 cubes tall. Now with the remaining space around the perimeter of the ACTUAL map size, you are going to build hallways. Start by soliding ONE cube along the perimeter of YOUR MAP in the middle. After you are done with this, in the middle, it should look like a regular /newmap 7 or 8. On the outside of YOURMAP, lower the ceiling to a height of 14 cubes. Do this all around YOURMAP. Make rows 8 cubes wide, by soliding every other 8 cubes in a row. [Note: As long as you use /newmap 9 or less, having long rows 8 cubes wide, DOES NOT affect the Max Area!!!]
When you are done "Farming", you should have YOURMAP in the middle 253 cubes tall, and Hidden Hallways 8 cubes wide and 14 cubes tall surrounding your map.
By doing this you will average out your height, and done correctly, your mean height will go from 175+, down to below 20 NO PROBLEM.
Both ways work. The second is the better way. It allows for any height geometry within YOURMAP.
One Way Shooting
This is cake, I know this better then I do the game. -_-
In the command line, type /newent mapmodel 57 5 1
This will place a platform [57], 5 cubes high [5], with the gray blueish brick texture [1].
Understand this before going any further.
Mapmodels you will use for OWS:
/newent mapmodel 30 [Locker]
/newent mapmodel 57 [Plaform]
/newent mapmodel 60 [Ac Unit Outer]
There are many more, but lets start off slow.
You will place mapmodel 30 and 60 to create fake walls.[Place on the same cube!!!!!!!!]
Do so by either:
/newent mapmodel 30 0 1
/newent mapmodel 30 6 1
/newent mapmodel 30 12 1
or
/newent mapmodel 60 0 1
/newent mapmodel 60 2 1
/newent mapmodle 60 4 1
/newent mapmodel 60 6 1
To create fake floor:
/newent mapmodel 57 5 1
I tell you what, I've spent too much time learning about how to evade mapping restrictions, I'm going to write a short tutorial, and post it here. I will show how to make your maps 253 cubes tall, walk through doors, one way shooting. Anything you can imagine, I will have.
Anyone have something to say about it can cry me twelve rivers.
EDIT: ITS NOT A MODIFIED SERVER.
HOW TO:
/showmapstats WILL BE YOUR NEW BEST FRIEND
MUST BE UNDER 10000 Max Area
MUST BE UNDER 30 Mean Height
Height
The trick to having maps 253 cubes tall.
After /newmap, select the entire floor, lower floor as far as you can without reseting. Reseting will happen when you reach a certain depth. Repeat with ceiling, stop right before it resets. Savemap and reload. Type /showmapstats, it should read:
Mean Height : 0.00
Max Area : X
How does it read 0?
We are tricking the engine into thinking there is nothing there. As far as the math is concerned, there is no height, but in reality, its 253 cubes tall.
Tactic 2
This tactic will allow any height within the walls of your map.
Create /newmap 9, allocate X number of cubes for YOUR map. Allow spacing of around 64 - 96 cubes along the perimeter of the map. This spacing will be used to create low ceiling hallways.
In the middle, where your MAP is going to be, repeat above until its 253 cubes tall. Now with the remaining space around the perimeter of the ACTUAL map size, you are going to build hallways. Start by soliding ONE cube along the perimeter of YOUR MAP in the middle. After you are done with this, in the middle, it should look like a regular /newmap 7 or 8. On the outside of YOURMAP, lower the ceiling to a height of 14 cubes. Do this all around YOURMAP. Make rows 8 cubes wide, by soliding every other 8 cubes in a row. [Note: As long as you use /newmap 9 or less, having long rows 8 cubes wide, DOES NOT affect the Max Area!!!]
When you are done "Farming", you should have YOURMAP in the middle 253 cubes tall, and Hidden Hallways 8 cubes wide and 14 cubes tall surrounding your map.
By doing this you will average out your height, and done correctly, your mean height will go from 175+, down to below 20 NO PROBLEM.
Both ways work. The second is the better way. It allows for any height geometry within YOURMAP.
One Way Shooting
This is cake, I know this better then I do the game. -_-
In the command line, type /newent mapmodel 57 5 1
This will place a platform [57], 5 cubes high [5], with the gray blueish brick texture [1].
Understand this before going any further.
Mapmodels you will use for OWS:
/newent mapmodel 30 [Locker]
/newent mapmodel 57 [Plaform]
/newent mapmodel 60 [Ac Unit Outer]
There are many more, but lets start off slow.
You will place mapmodel 30 and 60 to create fake walls.[Place on the same cube!!!!!!!!]
Do so by either:
/newent mapmodel 30 0 1
/newent mapmodel 30 6 1
/newent mapmodel 30 12 1
or
/newent mapmodel 60 0 1
/newent mapmodel 60 2 1
/newent mapmodle 60 4 1
/newent mapmodel 60 6 1
To create fake floor:
/newent mapmodel 57 5 1