[WIP] AC Matrixed
#12
what do you mean aim animation ? The current bot mapmodel hasn't used else some animations (or add some else), it can be good to do some sequence of them with keybind "M" (matrix move), but in certain angle of view it can be cheat for AC then.With pressed "M" client code would calculate possible moves with mapmodel to avoid hit by bullet. With current speed of bullets it would be super moves.

The next special keybind "G" could be changing gravity of your bot mapmodel(physic). For better jumping.

Keybind "S" for slowing game , i still don't understand how it should work.
Thanks given by:


Messages In This Thread
[WIP] AC Matrixed - by Andrez - 27 May 11, 10:08PM
RE: [WIP] AC Matrixed - by Duckett - 27 May 11, 10:54PM
RE: [WIP] AC Matrixed - by V-Man - 27 May 11, 11:41PM
RE: [WIP] AC Matrixed - by NightHawkd - 28 May 11, 03:20AM
RE: [WIP] AC Matrixed - by Cemer - 28 May 11, 03:34AM
RE: [WIP] AC Matrixed - by a_slow_old_man - 28 May 11, 12:50PM
RE: [WIP] AC Matrixed - by MykeGregory - 28 May 11, 04:58PM
RE: [WIP] AC Matrixed - by Andrez - 28 May 11, 08:52PM
RE: [WIP] AC Matrixed - by Ronald_Reagan - 28 May 11, 08:59PM
RE: [WIP] AC Matrixed - by V-Man - 28 May 11, 10:17PM
RE: [WIP] AC Matrixed - by a_slow_old_man - 29 May 11, 01:29PM
RE: [WIP] AC Matrixed - by Alien - 29 May 11, 02:17PM
RE: [WIP] AC Matrixed - by a_slow_old_man - 29 May 11, 02:22PM
RE: [WIP] AC Matrixed - by SplatZ - 30 May 11, 09:02AM
RE: [WIP] AC Matrixed - by Andrez - 30 May 11, 01:47PM
RE: [WIP] AC Matrixed - by Huntsman - 31 May 11, 02:23AM
RE: [WIP] AC Matrixed - by Mai Mee Tur - 01 Jun 11, 03:27PM
RE: [WIP] AC Matrixed - by SovietAk47 - 01 Jun 11, 11:47PM
RE: [WIP] AC Matrixed - by Frogulis - 02 Jun 11, 01:11PM
RE: [WIP] AC Matrixed - by Viper - 03 Jun 11, 10:36PM
RE: [WIP] AC Matrixed - by DogDancing - 04 Jun 11, 05:15AM
RE: [WIP] AC Matrixed - by jiba - 04 Jun 11, 07:28AM
RE: [WIP] AC Matrixed - by SovietAk47 - 04 Jun 11, 10:24AM