ac_village
#22
Yes, that game was quite fun, and very close!

A couple things:

It doesn't look like an AC map to me, maybe something out of UrT. That isn't necessarily bad, as long as it plays well for AC.

Another thing is that I found that I wanted more elevation change, there really was only ~2 levels of elevation that I could go up and down. Maybe a fix could be raising the whole middle part up a little to make it like a raised town square. However that is more of an aesthetic personal opinion, not something I expect many people to have.

Good job! It was a fairly balanced game, and no one route was superior to the others, it mostly was the ability to switch routes that made successful flags.
Thanks given by:


Messages In This Thread
ac_village - by SuaveDude - 22 May 11, 08:35AM
RE: ac_village - by Robtics - 22 May 11, 08:59AM
RE: ac_village - by SuaveDude - 22 May 11, 09:44AM
RE: ac_village - by jAcKRoCk* - 22 May 11, 10:46AM
RE: ac_village - by Hav0c - 22 May 11, 11:09AM
RE: ac_village - by Andrez - 22 May 11, 11:24AM
RE: ac_village - by CicloN - 22 May 11, 02:19PM
RE: ac_village - by hgf-arg - 22 May 11, 02:50PM
RE: ac_village - by Nightmare - 22 May 11, 03:15PM
RE: ac_village - by Vlad - 22 May 11, 07:23PM
RE: ac_village - by Luc@s - 22 May 11, 07:34PM
RE: ac_village - by Zarjio - 22 May 11, 11:59PM
RE: ac_village - by Duckett - 23 May 11, 09:48PM
RE: ac_village - by #M|A#Wolf - 23 May 11, 10:13PM
RE: ac_village - by Viper - 24 May 11, 02:09AM
RE: ac_village - by cecia - 24 May 11, 02:23AM
RE: ac_village - by SuaveDude - 24 May 11, 08:05AM
RE: ac_village - by DogDancing - 24 May 11, 11:08AM
RE: ac_village - by Zarjio - 24 May 11, 03:36PM
RE: ac_village - by Nightmare - 24 May 11, 08:36PM
RE: ac_village - by Kirin - 24 May 11, 09:44PM
RE: ac_village - by Ronald_Reagan - 25 May 11, 12:14AM
RE: ac_village - by Cemer - 25 May 11, 01:36AM